Fireside Chat

Stephen Lee, Head of Business Development at Deca Games, on strategies for working with older game titles and engaging the most passionate fanbases.

Fireside Chat

Farhan Haq, Head of Performance Marketing and Mobile at SYBO, on their success with Subway Surfers and striking a balance between IAPs and ad revenue.

Fireside Chat

Conrad McGee-Stocks, Director of Growth at Uken Games, on the differences between working with licensed and original IP, and some of the 2020 trends he's seeing this year.

Fireside Chat

Oliver Kern, CCO at Lockwood Publishing, on how to succeed with native advertising and the importance of keeping games relevant.

Fireside Chat

Bozo Janković, Business Development Manager at GameBiz Consulting, on working with studios and how to push for a more transparent market.

Fireside Chat

Anthony Pascale, Acquisition and Monetization Executive Lead at Kwalee, on hyper-casual overcrowding and 2020 monetization trends.

Fireside Chat

Jan Pollack, Senior Ad Monetization Manager at Wooga, on transitioning from service provider to game studio and what games he's playing right now.

Fireside Chat

Johan Eile, General Manager at Kabam Montreal, on the current landscape of AAA gaming and which mobile games have his attention.

Fireside Chat

Andrew French, Chief Operating Officer at Coda Platform, on publisher involvement and SDK component integration.

Fireside Chat

Wargaming @ PGC San Francisco

Fireside Chat

Alun Evans, CEO at Freeverse, on how to create value with your in-game currency and why peer-to-peer markets are popping up in mobile gaming.

Fireside Chat

Niantic @ PGC San Francisco

Fireside Chat

Magmic @ PGC San Francisco

Fireside Chat

Jam City@ PGC San Francisco

Fireside Chat

Nate Barker, Director of Business Development for Kolibri Games, on the differences between monetization in hyper-casual gaming and idle gaming.

Fireside Chat

Sami Saari, Marketing Director at Fingersoft, on the future of in-app bidding and the power of organic downloads.

Fireside Chat

Jon Hook, CRO of Homa Games—the studio behind the #1 hit game Balls vs Lasers—on the company's extended growth in the hyper-casual space and working in the mobile gaming industry.

Fireside Chat

Mattias Wiking, CEO of Turborilla, on how to balance skill-based gameplay with game monetization

Press Release

HyprMX & Advantage Solutions

FIRESIDE CHAT

Melinda Kang, Strategic Partnerships and Business Development Lead at Avid.ly, on title publishing in different markets and the distinction between light and traditional publishing.

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